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To register a Console with a PIN, it must be put into registration mode. You will likely never have to do this process again. Simply run it in a terminal and follow the instructions. This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.Ī Python 3 script which does this is provided in scripts/psn-account-id.py. Starting with PS4 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration (streaming itself did not change). You will need two more pieces of information to do this. You will then need to register your Console with Chiaki. To do so, click the "+" icon in the top right, and enter your Console's IP address. If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.
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#PS4 REMOTE PLAY WINDOWS 7 64 BIT UPDATE#
Then, Chiaki builds just like any other CMake project: git submodule update -initįor more detailed platform-specific instructions, see doc/platform-build.md or switch/ for Nintendo Switch. Protoc and the protobuf Python library (only used during compilation for Nanopb). nro file and copy it into the switch/ directory on your SD card.ĭependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,
#PS4 REMOTE PLAY WINDOWS 7 64 BIT APK#
Android: Install from Google Play, F-Droid or download the APK from Sourcehut.
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